THEORY ESSAY•16 min read
Half-Life 3 and The Valve Doctrine: Why Valve Only Ships Games When Mechanics Redefine Storytelling
Valve doesn't make sequels to satisfy storylines; they build games when a new technological paradigm demands interactive grammar. Half-Life was scripted FPS; HL2 was physics; Alyx was VR spatial presence.
By David SterlingEnter the Theory